Destiny 2 offers a range of seals and accompanying titles that players can earn to show off their achievements in-game. A number of these are tied to seasonal content, requiring players to complete certain activities or use recent gear to unlock them. But all seasonal titles are not created equal. Some, owing to either collective fatigue with Destiny 2 at the time or to particularly onerous requirements, are less common than others. Today, I’m using Braytech to take a look at the rarest seasonal titles in Destiny 2. Note that the numbers here are representative only of Destiny 2 players indexed by Voluspa, which is about 750k total.
Reaper (Season of the Haunted) — 7.58%
Let’s get this one out of the way right now. Haunted is the current season, so while as of this writing this is the rarest seasonal title, that’s likely going to change. The requirements aren’t too harsh, even if you might have to look up a guide to find the locations of the Calus Bobbleheads. From here on out, we’re going in ascending order of rarity.
9. Splicer (Season of the Splicer) — 24.61%
With only ten Triumphs, many of which fell under the broad banner of “play Destiny 2,” Season of the Splicer’s title was one of the easier ones to obtain in recent memory. I mean, the lowest completion rate for any of its Triumphs was 26.88%.
8. Chosen (Season of the Chosen) — 22.10%
Another pretty easy title, Chosen’s most time-consuming component was uncovering the clues aboard the Glykon. God, I miss Presage.
7. Warden (Season of the Hunt) — 20.58%
Season of the Hunt was the first after the launch of Beyond Light, and brought the now-beloved Crow into the forefront of the narrative. The Wrathborn Hunt activity involving wounding and tracking a foe brought a neat little wrinkle to the usual public event formula even if it did get a little old, and most of the title triumphs just involved using seasonal weapons.
6. Forerunner (Season of Arrivals) — 20.49%
Season of Arrivals stretched on for months prior to Beyond Light, and didn’t have any particularly difficult Triumphs associated with it. Probably the most annoying part of it was hunting down all of Savathun’s Eyes, but with a guide that wasn’t too bad.
5. Realmwalker (Season of the Lost) — 14.68%
Lost was another long season, so you might think that more people would have gotten the title. My theory is that a lot of players dropped off during the long wait til Witch Queen. It didn’t help that the title required you to delve into the Shattered Realm over and over to hunt down little secrets throughout the areas. Somehow I didn’t even get a single Seasonal ornament for the Ritual weapon during Lost, so I guess I must have just dipped at some point.
4. Savior (Season of Dawn) — 13.90%
I thought Savior would have been more common, given how popular Dawn was as a season. I’m guessing the low-ish number here is partly because of the Resonance Rank grind and partly because the title required completion of the Sundial activity on Legend difficulty, which didn’t allow matchmaking.
3. Risen (Season of the Risen) — 11.81%
Risen is surprisingly low, though maybe Master Vox and Legend Battlegrounds have scared people off. That said, seasonal titles in Destiny 2 are achievable for the year during which they are introduced now, so there’s plenty of time still to get Risen if you’d like it.
2. Almighty (Season of the Worthy) — 10.61%
Why is Almighty so rare? Two words: Hardcoded Victory. This triumph required players to complete a flawless version of the seasonal Seraph Tower public event. Since the event occurred in patrol areas, you couldn’t load into it with a full 6-stack of Guardians. That meant you were at least partially at the mercy of random players. Add in the fact that the event was kind of confusing and weirdly-designed and you have a recipe for a rare seasonal title. I would have thought Almighty was the rarest seasonal title, but that honor goes to…
1. Undying (Season of the Undying) — 7.88%
This one’s all grind. As the first of the new model of seasons, Bungie was still dialing things in with Undying. The title required tons of kills with pretty much every weapon type in the seasonal Vex Offensive activity, kills with various abilities on the Moon, and completions of public events. You also had to get the Undying Collections badge, which meant acquiring the Ritual weapons for Strikes, Gambit, and Crucible — and this was back when getting the Crucible Ritual weapon meant hitting Fabled in Competitive. Thankfully, most seasonal titles since have been much more merciful in their requirements.