In a shocking development, developer Bungie has released new information on the upcoming Arc 3.0 changes. Similar to both Void and Solar, the Arc subclass is getting a complete rework for every class to make it both more engaging and offer better avenues for players to enjoy Destiny 2’s current sandbox. To help facilitate this, each class will be getting Arc 3.0 Aspects that will add new abilities or change how players use that specific subclass. At the time of writing this, there will be three per class, but I wouldn’t be surprised to see Bungie add more in the future. Here’s a breakdown of each of the Aspects for Arc 3.0 so you can start build crafting:
Arc 3.0 Aspects
Hunters
- Flow State: Defeating a jolted opponent causes you to become amplified. When amplified, the Hunter’s dodge will recharge faster and make you more resistant to damage, and you have quicker reload times.
- Lethal Current: After dodging, the Hunter’s melee lunge range is increased and their next melee attack jolts the target and creates a damaging lightning aftershock. When used with the Arc Staff Super, after dodging, the Hunter’s next staff light attack hits twice. In addition, hitting a jolted enemy with a melee attack will blind them.
- Tempest Strike: Allows the Hunter to perform a sliding melee that launches an Arc wave along the ground, dealing significant damage and jolting enemies in its path.
Of the three Aspects, Flow State is definitely the most intriguing. If there are a lot of ways to inflict the jolted status on enemies, this could be an absolutely lethal Aspect. Not only will your dodge recharge faster, but having more damage resistance and a faster reload speed could make this a monster in PVE. Tempest Strike is also neat, though I hope the damage is buffed because it’s a little underwhelming at the moment.
Titans
- Touch of Thunder: Improves Arc grenades in the following ways:
- Flashbang: Fires an additional blind impulse on its first bounce.
- Pulse: When the grenade damages an enemy, it creates an Ionic Trace for the Titan. Pulse Grenade damage increases over time as the grenade lingers after impact.
- Lightning: Grants an additional charge for Lightning grenade, and jolts targets on initial blast.
- Storm: Creates a roaming thundercloud that moves and tracks enemies (similar to the Stasis Hunter’s Silence & Squall Super), firing lightning bolts at the ground underneath it.
- Juggernaut: While sprinting and with full class ability energy, the Titan gains a frontal shield that blocks incoming damage. When amplified, the shield is stronger. Once the shield is depleted by taking damage, the player’s class energy is depleted.
- Knockout: Melee kills trigger health regeneration and makes the Titan amplified. Critically wounding an enemy or breaking their shield increases melee range and damage for a brief period. Titan’s base melee becomes Arc-empowered while Knockout is active.
Oh my god, Titans are going to be a nightmare in the Crucible. All of these Arc 3.0 Aspects are strong, but Touch of Thunder seems especially potent. We’ve already seen how strong grenade-enhancing Aspects can be on Warlocks, so having a variant of that for Titans is awesome to see. Storm becoming a roaming thundercloud is such a neat idea and I can tell that the Flashbang portion is going to be infuriating to play around in Trials of Osiris. It’s great to see Titans getting so much love in Arc 3.0 and this is the class I’m most excited to try next week.
Warlocks
- Arc Soul: The Warlock casts a rift to create an Arc Soul that will assist the player in battle. Allies who pass through the rift will also earn an Arc Soul. The rift charges faster when allies are near. While amplified, any Arc Soul you have or gain is supercharged, increasing its rate of fire.
- Lightning Surge: The Warlock activates their melee while sliding to transform into a ball of lightning and teleport forward, calling down a field of lightning bolts at the exit point that jolts targets.
- Electrostatic Mind: Arc ability kills and kills on Arc-debuffed enemies create Ionic Traces. When you collect any Ionic Trace, you become amplified.
My beloved space magicians, we didn’t get a ton of big, flashy abilities in Arc 3.0, but that doesn’t make these bad! Arc Warlocks were already quite strong, so most of these are quality of life changes we desperately needed. Arc Soul is great, as it will more than likely synergize with the Getaway Artist exotic while Electrostatic Mind seems extremely strong if you build around it. Also, the idea of turning into a ball of lightning just seems so damn cool.
Players will be able to get their hands on Arc 3.0 next week when Season 18 launches in Destiny 2.