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Compass Rose

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Lore

"You should put your gun away," the Warlock says as her Hunter companion strolls into the empty office. A long, appreciative whistle escapes him as he slowly turns and surveys the room.

"The commander's sure come on up, hasn't he?" the Hunter remarks, Shotgun still resting on his shoulder. Then, noticing something on a high shelf, he wonders: "Is that a cat?"

The Warlock gives him a gentle shove into the middle of the room, then slowly urges his Shotgun down from his shoulder; her touch leaves an ice-rimmed mark on the barrel. The look she levels at the Hunter is patient, but thinning.

"I don't recall having a meeting scheduled right now," booms a voice from the doorway. Both Warlock and Hunter turn to face Commander Zavala, the Hunter shifting his Shotgun behind his back as his Ghost decompiles the weapon. He gives Zavala a crooked, apologetic smile and shows his hands to the Warlock in a "Gun? What gun?" gesture.

"Commander Zavala," the Warlock says with a quick chastising look at her cohort. "I'm—"

"I know who you two are," Zavala says as he breezes past them. "I have a call with the Consensus in ten minutes. You have eight of them."

"He's heard of us!" the Hunter whispers to the Warlock, who gives him a surreptitious elbow in the side.

"Commander. First of all, we wanted to thank you for the rescue efforts on Europa. We wanted to talk about the long-term plans regarding Eliksni settlement in the City."

Zavala sits at his desk, his face weary. "There is no long-term plan. Yet."

"You didn't have a plan before putting them in a bombed-out ditch?" the Hunter interjects. Zavala's expression is mixed with surprise and aggravation, but he lets out a burst of laughter—it crescendos in an uncharacteristically jovial manner before dissipating into a sigh.

"I suppose it looks like that," Zavala admits. "This is the territory the Consensus would cede for the time being. But the plan is to turn the area into a community learning annex where the Eliksni and humanity can freely share ideas, culture, and language."

"And they would live there?" the Warlock asks.

"No," Zavala says with a shake of his head. "If everything goes well, they'll live in the City. Wherever they'd like. It's just going to take time to build up the piece of Botza District we gave them, and to make sure the people of the City accept them. The last thing we need is violence born out of confusion and ignorance."

The Warlock and Hunter look to one another, then back to Zavala. "That's… honestly better than we expected. No—offense to your city planning strategies, Commander, I just—"

"It wasn't my plan," Zavala says, motioning to the woman eavesdropping in doorway.

"Ikora," the Warlock says with a respectful incline of her head.

Both Warlock and Hunter look shocked at her presence. Ikora smiles demurely and more fully invites herself into the room.

"When I heard Mithrax's old fireteam had come to the City, I was surprised to see you here, rather than down there with him," Ikora says, though she isn't truly surprised. "Have you given him your regards?"

"With everything that happened on Europa, ma'am, we didn't think it prudent. He's still—there's still raw emotions and—with everything going on right now, it's been hard to connect with him," the Warlock admits, giving the Hunter a concerned look. Ikora regards them for a moment, then nods and approaches Zavala.

"Family struggles can be challenging," Ikora recognizes, her hand on the back of Zavala's chair. "Even with found family. But I have faith you'll find a way to work it out."

She leans over and whispers something to him; the Vanguard commander gives her a look of approval as he begins opening terminal windows for his impending meeting.

"In the meantime, how would you two like to help the Vanguard?" Ikora asks with one brow raised. The Warlock and Hunter cast a furtive look to one another, but both are quick to offer silent nods of affirmation. Ikora smiles, having expected that response, and spreads her arms to herd the pair out of Zavala's office.

"Good. We have a long-range scout operating outside of the City, a newly minted Hunter, and we'd like you two to keep him company," Ikora says as she walks. She glances briefly back over her shoulder to Zavala, who offers her an appreciative smile.

"Who?" the Warlock asks.

"That's… complicated."

With the Destiny 2 seasonal story arc concluded, the Solstice event has officially returned to give you more goodies to grind for. Similar to previous Solstice events, players will be able to upgrade the armor they earn to unlock unique glows that change depending on your subclass. The EAZ activity returns, but with a noticeable twist. Instead of just killing enemies within a time limit, players are tasked with igniting and building a massive bonfire. Of course, the main thing you care about is getting all that sweet, sweet loot. Along with the Something New hand cannon, players can now hunt down a new Precision Frame shotgun called the Compass Rose.

How to Get Compass Rose

You can only get Compass Rose during the Solstice event. Tied to the Bonfire Bash, this firearm has a chance to drop at the end of the activity once you kill the final boss. The higher you build the bonfire seems to impact the number of rewards you get, but obtaining a shotgun isn’t guaranteed. Additionally, Eva may reward you with one upon completing her weekly quest of finishing 8 Solstice bounties. However, if you want to grind for this weapon you will need to spend some time in the Bonfire Bash as it doesn’t drop from any other activity.

Destiny 2 Compass Rose God Roll

Compass Rose God Rolls

Compass Rose PVE God Roll

  • Smallbore
  • Assault Mag
  • Surplus or Lead From Gold
  • Vorpal Weapon or Incandescent

When it comes to the Compass Rose PVE god roll it entirely depends on what you will be using this shotgun for. Because of this, I decided to include a roll that’s great for single-target boss damage and one for general use. Regardless of your primary perks, you will first want Smallbore to boost our range and stability. You can run Full Choke, but this reduces our precision damage. In the first primary perk slot go for either Surplus or Lead From Gold. The former is terrific for general use since you can get quite a few passive stat buffs while Lead From Gold works wonders for endgame content where ammo can be scarce.

In your second slot, I recommend either Vorpal Weapon or Incandescent. Vorpal Weapon is terrific for taking down bosses or Champions, making it the perk you’ll want for harder activities. That being said, Incandescent is so much damn fun on Compass Rose. Turning one shotgun blast into a burst of fire makes it exceptionally deadly against hordes of adds.

Compass Rose PVP God Roll

  • Full Choke
  • Accurized Rounds
  • Quickdraw
  • Snapshot Sights or Vorpal Weapon

As for the PVP roll, you will want both Full Choke and Accurized Rounds to give you better range. Both of these perks combined make the Compass Rose way more consistent in fights, allowing you to easily take down Guardians before they can react. To help us win our shotgun fights, we are also looking for Quickdraw and Snapshot Sights. These two perks combined make the Compass Rose terrifying in the right hands, as you can ADS (aim down sights) comically quick with this gun. Given the base range of 66, this turns the Compass Rose into a PVP monster and certainly one of the best shotguns for Crucible. Another solid perk you can get is Vorpal Weapon, which is great for killing Guardians in their Supers.

About the Author

Collin MacGregor

Collin MacGregor is the Guide Staff Writer at Fanbyte. He's also the person who willingly plays the support class (you're welcome) and continues to hold out for an Ape Escape remake.

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Barrel Slot

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Full Choke

Tightened barrel. Reduces projectile spread when aiming down sights at the cost of precision damage.

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Corkscrew Rifling

Balanced barrel. • Slightly increases range and stability • Slightly increases handling speed

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Barrel Shroud

Balanced shotgun barrel. • Increases stability • Increases handling speed

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Smallbore

Dual strength barrel. • Increases range • Increases stability

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Smoothbore

Smooth shotgun barrel. Greatly increases range at the cost of more projectile spread.

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Rifled Barrel

Ranged shotgun barrel. • Increases range • Greatly decreases handling speed