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Code Duello

Stats

Lore

There is a story of two weaponsmiths, both skilled at their trade.

One smith, Dhutus, worked with metals she pulled from the mountains herself. She tooled the rifling in her barrels with the steady hand of an artisan. Her dyes, cobalt and ichor, shone bright as beetleshell.

The other, Gharhet, came from the distant plains. He traded for his wares and sold them dear, and thus he amassed great wealth. He embellished his goods with a rich lacquer the color of flame.

When the Primus called for the strongest warriors to serve, the district knew the fighter Tlamus—who had broken all challengers with her keen aim and powerful frame—would represent them. Both Dhutus and Gharhet wished to outfit her with their finest pieces, as having a warrior of her status wear their colors would bring them great honor.

So Dhutus forged Tlamus a mighty war axe with an ice-blue handle and wide golden blade. Tlamus accepted the gift gladly.

Gharhet procured for her a Slug Rifle with bright orange plating, and Tlamus wore it proudly across her back.

Next, Dhutus crafted a Shotgun, metal burnished deep as night with bright vents along the sides, and Tlamus brought it into battle.

In response, Gharhet bought a helm with thick plating and stout antlers the color of a sunset, and they were soon stained with the blood of Tlamus's foes.

And Dhutus saw no end to this. Her shoulders ached from working the forge, and her hands were blistered by burns upon burns.

So Dhutus issued to Gharhet a challenge, and as he knew no one would raise the weapons of a coward, Gharhet accepted.

The next dawn found Dhutus on the battlefield waiting for her rival. On her shoulder was her finest weapon: a Rocket Launcher, its barrel a twisting column of seashell blue with gold trim, built as a gift for Tlamus but now wielded by its creator.

From across the field, a figure strode forward to meet Dhutus—but it was too wide to be Gharhet; too tall, too muscular. He had bought a champion to fight in his stead.

An orange sash was draped carelessly across her chest and dragged in the dust with each confident step. Studded orange leathers bound her massive arms and thighs. Strands of coral beads hung from her tusks.

She greeted Dhutus with a fist to her chest. "I am Tlamus," she said, "chosen of Gharhet."

Dhutus could not find her voice, and then Tlamus drew one of her beautiful, terrible weapons, and the rite was soon concluded.

Code Duello is a pretty simple weapon to actually obtain. The first method is by completing the new Battlegrounds activity and using your Hammer of Proving at one of the three chests at the end. You will need a Hammer Charge to bust this chest open, but doing so will randomly award you with a piece of seasonal gear. Alternatively, you can focus on Umbral Engrams at the H.E.LM. to give you a better chance at obtaining this specific weapon. For Tier I, you’ll want to pick Chosen Arms which can reward you with any of the seasonal weapons, while Tier 2 and 3’s Explosion and Detonation only hands out the Code Duello and Threaded Needle.

For the Tier 2 and 3 focuses you’ll need to finish the rocket launcher or linear fusion rifle kill requirements. Doing so will unlock these focus options, but it will cost you 3 and 5 Hammer Charges respectively. Because of this high Hammer Charge price, I recommend waiting until you’ve upgraded your H.E.L.M. table a bit. Additionally, Code Duello can drop from various playlist activities such as Nightfalls, Crucible, and Gambit. This is way more inconsistent, so don’t use this as your main method for obtaining a god roll. It’s mainly there to supplement your Umbral Engrams.

Code Duello God Rolls

Code Duello PVE God Roll

  • Linear Compensator
  • Impact Casing
  • Auto-Loading Holster or Impulse Amplifier
  • Lasting Impression or Chain Reaction

For the Code Duello god roll, it entirely depends on if you will be using this solely for bosses or general mob clear. This heavy weapon is great for both, but it’s important to know what you want out of this rocket launcher beforehand. In the first slot, we are looking for Linear Compensator to boost our blast radius, velocity, and stability — all of which are critical for a great rocket launcher. You’ll also absolutely want Impact Casing, as this boost’s the damage of direct hits. Think of this as the rocket launcher equivalent of Spike Grenades on grenade launchers.

For our primary perks, here’s where we have two different perk combinations depending on what you want. If you want a weapon specifically for dealing with bosses then Auto-Loading Holster and Lasting Impression are the perks you want. This combination lets you fire a rocket, swap to another weapon to shoot the boss, then quickly change back to your Heavy once it’s reloaded to fire another missile. For those wanting something for mobs then Impulse Amplifier and Chain Reaction is for you. You’ll be able to wipe out waves of enemies with this combo, which is especially effective in Gambit. You know, that mode that nobody plays.

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Code Duello PVP God Roll

  • Quick Launch
  • High-Velocity Rounds
  • Quickdraw
  • Unrelenting or Cluster Bomb

If you want to use the Code Duello in PVP (don’t) you’ll want to pick up both Quick Launch and High-Velocity Rounds. With the introduction of Stasis, Guardians have become far more mobile making it critical your missile hits them before they can react. Blast radius can help, but I always prefer to optimize my rocket launcher’s velocity. Your first primary perk should be Quickdraw, which allows you to quickly engage any enemies you ambush or spot before they try to run away. As for your second perk, I prefer Unrelenting so you can trigger your health regeneration after every kill, but Cluster Bombs can be fun if you’re in a 6v6 playlist.

About the Author

Collin MacGregor

Collin MacGregor is the Guide Staff Writer at Fanbyte. He's also the person who willingly plays the support class (you're welcome) and continues to hold out for an Ape Escape remake.

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Launcher Barrel Slot

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Smart Drift Control

This barrel is broadly optimized for firing control. • Moderately controls recoil • Increases stability • Increases handling speed • Slightly increases projectile speed

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Quick Launch

This weapon's barrel provides faster projectiles and much faster aiming. • Greatly increases handling speed • Increases projectile speed

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Linear Compensator

This weapon's launch barrel is well-balanced. • Slightly increases projectile speed • Slightly increases blast radius • Slightly increases stability

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Hard Launch

This weapon's launch barrel is optimized for projectile speed. • Greatly increases projectile speed • Decreases stability • Slightly decreases blast radius

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Countermass

This weapon is weighted for vertical recoil. • Greatly controls recoil • Increases stability • Increases handling speed

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Confined Launch

This weapon's launch parameters are particularly stable. • Greatly increases stability • Increases blast radius • Decreases projectile speed

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Volatile Launch

This weapon is optimized for an especially explosive payload. • Greatly increases blast radius • Slightly decreases handling speed • Slightly decreases projectile speed