Dragon's Dogma 2 Thief Skills Guide - All Core Skills, Weapon Skills, & Augments

Everything you may need to know about the Thief Vocations.

Across all of fantasy gameplay, whether that's Dungeons & Dragons or your run-of-the-mill RPG, the Thief type of class is all about striking from the shadows with short, sharp blades. That's mostly also the case in Dragon's Dogma 2, but the Thief Vocation bucks a few trends and offers a bit more in terms of flexibility. Yes, you're still using daggers to deal huge amounts of damage to vulnerable foes, but Thief also comes with some interesting skills that have a lot of utility. They can light their daggers on fire or even use cords to ensnare targets. For a closer look at everything the Thief is capable of in Dragon's Dogma 2, keep reading.

Thief Core Skills

In Dragon's Dogma 2, the Core Skills of any Vocation represent the fundamental abilities that make up that class's core toolkit. For Thief, that's a lot of agile maneuvers with quick attacks, including the Controlled Fall that sees them spin around like a dangerous bladed ball. There's also Bump and Lift, which grants a chance to steal an item from the enemy it hits.

RankCore SkillDescriptionCost
0CarveDelivers a flurry of dagger blows.0
0Twin FangsPerforms a deadly double strike forward, followed by a powerful successive strike if target is knocked off balance. Hold down to cling to larger targets or to pin down smaller flinching targets.0
0Swift StepLowers stance and renders movement swift and light. Effective as an evasive maneuver.0
1Scarlet KissesUnleashes a flurry of forward slashes.150
2Controlled FallTucks the body into a tight roll when hitting the ground after being knocked down, allowing the user to swiftly regain their feet. Reduces damage taken upon impact.250
3Bump and LiftRobs the target of an item when an attack connects. Activates when using Carve, but has a low success rate.400
4FootpadKicks off a wall, allowing the user to launch themselves a great distance.600
【DD2】_Thief_01_png_jpgcopy.jpg

Thief Weapon Skills

Despite their name, Weapon Skills in Dragon's Dogma 2 are active abilities attached to each individual Vocation. While many of them do involve the go-to weapons of any given Vocation, they're more broadly optional class abilities. In some cases, the same Weapon Skills are available to different classes. You can equip four of these at any given time.

Here's a look at everything that the Thief can acquire. 

RankWeapon SkillDescriptionCost
1Biting WindDashes past the target with blades extended. Followed by further slashes when using the same attack on contact.0
1Enkindled BladesBrings the daggers together to ignite, wreathing them in flame for a short time. Can also be employed while clinging to or pinning down a foe.200
1Shadow CloakEnables the user to blend into their surroundings, rendering them more difficult for hostile targets to detect. Less effective when attacking or dashing. Consumes Stamina while active.200
2Helm SplitterLeaps up, then dives through the air while spinning, blades extended. More powerful when performed from high places. Also employable in mid-air.300
2Powder ChargePlaces an explosive on the ground at the user's feet that can be detonated from afar at a moment of their choosing. Can also be employed while clinging to or pinning down a foe.300
3Concussive StepUses an explosive blast to withdraw from the point of detonation. The blast may cause lightweight targets to flinch. Also employable in mid-air.450
3EnsnareCasts out cords to snare targets and tug on them. Pulls smaller targets closer, and topples larger targets that have been knocked off balance.450
4Smoke ScreenThrows a smoke bomb that blinds nearby targets. Useful for creating chaos when counterattacking or withdrawing. Can also be employed while clinging to or pinning down a foe, or in mid-air.700
4Cutting WindAn advanced form of Biting Wind that has an extended attack range.1000
4Ignited BladesAn advanced form of Enkindled Blades that has a longer-lasting effect. Can also be employed while clinging to or pinning down a foe.1000
5PilferAllows the user to rob targets that have been knocked off balance and targets not in battle stance of a curative or other item. Can only rob larger targets while they are downed.1100
5Skull SplitterAn advanced form of Helm Splitter that employs a faster spin to deliver a greater number of slashes during the spinning dive.1300
5Shadow VeilAn advanced form of Shadow Cloak that renders the user even more difficult for hostile targets to detect at a decreased cost to Stamina.1300
6Concussive LeapAn advanced form of Concussive Step that consumes less Stamina and is more likely to cause targets to flinch.1600
6Powder BlastAn advanced form of Powder Charge that plants a more powerful explosive with a greater effective range. Can also be employed while clinging to or pinning down a foe.1600
6Gut and RunCruelly stabs and gouges the target before drawing back. A fearsomely powerful skill, employable only while clinging to or pinning down a target. Inflicts greater harm on a foe's weak point.1800
7Smoke ShroudAn advanced form of Smoke Screen with an extended smoke radius and a longer-lasting effect.2000
7ImplicateAn advanced form of Ensnare that allows the user to pull targets with greater force.2000
7Easy KillDarts behind the target after parrying their attack, then slits their throat.2500
8Draw and QuarterAn advanced form of Gut and Run that inflicts greater harm when withdrawing.2500
8PlunderAn advanced form of Pilfer that increases the likelihood of stealing a rare item.2500
9Masterful KillAn advanced form of Easy Kill that can be employed in mid-air.3000
LearnedBlades of the PyreBrings the daggers together to ignite, wreathing them in a blazing inferno so potent that the user cannot escape being burned.Legend's Opus
LearnedFormless FeintAccelerates the user's reactions to an ungodly degree, enabling them to evade all manner of attacks from hostile targets. Consumes Stamina while active.Pilferer's Handbook

Thief Augments

Augments are passive abilities that offer various kinds of buffs and are the focus of progression for individual Vocations and the Arisen at large. The process for acquiring a new Augment is specific to the Vocation you play as, but once you own it on a character, they can equip it regardless of their active Vocation. Each character can have up to six Augments active at any given time.

Dragon's Dogma 2 - Vocation Gameplay Spotlight_ The Thief 0-40 screenshot.png

RankAugmentDescriptionCost
2SubtletyDecreases the likelihood of being targeted by foes.300
4GratificationSlightly restores Health when you deliver the killing blow to a foe.900
6PoiseReduces the Stamina consumed when struggling in a foe's grip.1800
8VigorReduces the Stamina consumed when clinging to or pinning down foes.3000
9VerveAugments your Strength.5000

Subtlety is valuable for any class that doesn't want to take any damage, including any magic wielder. Gratification is a solid choice for any offensive-oriented class, including something like Archer. And Verve is universally useful for any melee class. Poise is rather situational, and Vigor is very specific to Thief.

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Corey Plante

Corey Plante is a writer and editor currently freelancing while raising his future gamer daughter. A Day One Destiny Guardian, Corey is a Hunter main who loves tirelessly researching all the best Destiny 2 gear and drumming up theories. Corey has bylines at Kotaku, IGN, Vulture, Fanbyte, Inverse, MMORPG.net, and more.