Modern Warfare 3 has hundreds of attachments (with many being virtual lookalikes that essentially do the same thing slightly differently), which makes building guns an incredibly confusing process! Looking up class setups online can be clouded by tons of clickbait and low-effort junk, so if you're looking for highly researched and performance-tested class setups from an actual Call of Duty expert, you are in the right place! In this guide, we'll take a look at the best loadout and attachments for the DG-56 on 6v6 maps.
Best DG-56 Build & Attachments
The DG-56 has taken quite a beating from the nerfbat, including significant nerfs to not only the range, but damage as well. In desperate need of range, the LS18 Barrel handily increases it, and while the CDG T-25 Light Barrel appears to be a much better option on paper, the LS18 provides two extra benefits that strongly improve burst performance: Aiming Idle Sway, and additional recoil control. While the bonus recoil control is nice, Aiming Idle Sway is not only active while firing (introducing extra variance that directly affects the accuracy of each shot within the burst), having worse AIS decreases the chance that you will recenter to the same spot, compromising your ability to deliver accurate follow-up bursts. In this sense, the mobility and handling penalties make the LS18 the correct choice.
From the rest of the options, the Bruen Heavy Support tightens the burst as much as possible and instead diverts that variance vertically (which is good), the rear grip provides an overall reduction to recoil, and the optic replaces the very poor Ironsights.
Considering all of the DG-58's limitations, walking away with a net +3 Firing Aim Stability, +3 Aiming Idle Stability, clear sights, extended range, and very decent ADS and S2F results in some excellent performance that may be as good as you can get.
- Muzzle: Shadowstrike Suppressor
- Barrel: DG-56 LS18 Barrel
- Optic: Mk. 3 Reflector
- Rear Grip: Varanus Steady Grip
- Underbarrel: Bruen Heavy Support Grip
Base | New | Base | New | ||
---|---|---|---|---|---|
Range | 20.3 m | 23.4 m | Total Recoil | 61.33 | 51.94 |
ADS | 240 ms | 265 ms | FAS / AIS** | 0 / 0 | +3 / +3 |
S2F* | 178 ms | 192 ms | Movement | 4.90 m/s | 4.82 m/s |
Strafe | 2.90 m/s | 2.75 m/s | Sprint | 5.50 m/s | 5.42 m/s |
*Sprint to Fire; **Firing Aim Stability & Aiming Idle Sway
Our Testing Process: What does "Mathematically Optimized" mean?
It means that I have personally conducted over 30 hours of dedicated testing across the entire MW2 & 3 attachment set, endlessly consulted high-quality external resources and databases, and tirelessly tested performance across separate attachment combinations to produce what I believe to be the optimal build of a weapon for a specific purpose. Weapons are carefully crafted considering every possible detail - attempting to deliver the mathematically best possible performance in every category - mobility, handling, recoil, range, and accuracy.
With my builds, I believe you should see creative, never-before-seen uses of attachments that create incredible weapons. Do keep in mind that these weapons will not do the work for you - while they have all been precision-crafted to reduce horizontal recoil as much as possible, some of them still have quite noticeable vertical recoil, and it is on you to manage that vertical recoil correctly. I sincerely hope you enjoy reading about this build and every other build I have to offer on Fanbyte!
DISCLAIMER: If you test these in the Firing Range, please note that the Firing Range is currently glitched and shows more visual recoil and different damage performance than actually experienced in-game; it is best that you test these in a custom match or online.