Final Fantasy XIV's newest Moogle Treasure Trove event is still going strong, and with the start of a new week comes new challenges to complete. This week, players have the option to try and defeat a Triple Triad NPC—the Indolent Imperial—to earn a decent sum of Irregular Tomestones of Genesis.
The First Hunt for Genesis is different from any Moogle Treasure Trove event thus far, allowing players to complete tasks from fishing to FATEs in order to earn Irregular Tomestones of Genesis. Triple Triad has been seen in the Minimog Challenges once already, making this the second NPC to get stampeded with players set on destroying them at a card game.
Where to find the Indolent Imperial

The Indolent Imperial can be found in Mor Dhona, far to the southwest of the map (X: 11.9, Y: 17.4). You'll find him sitting on the ground beside a tree, complaining about being forced to don an imperial uniform when he'd rather just play cards. He's not interested in coming to blows (unlike most Garlean soldiers you'll meet), but he's very interested in a match of Triple Triad.
The Indolent Imperial's rules
The only rule in play for this match is Ascension. It might seem a little tricky at first, but what it boils down to is that cards of the same type have an advantage here. Each Triple Triad card has a type, shown by the little symbol at the top right of the card. The Ascension rule states that for each card of a particular type in play, every card of the matching type will increase in value. It makes the most sense in practice, so here's an example.

This is an image of the board taken one move before my win. Take a look at the symbols on the top right of each card, and count the matching symbols. There are six Garlean cards on the board and two Primal cards. This means that every Garlean card currently has six added to its values, and every Primal card on the board currently has two added to each of its values. For each card you add to the board in an Ascension match, it will add one to any card it matches types with.
One small thing to note, however — even with the added bonus, cards can't have any of their values go above 10, or A. Take a look at the center card; its values are functionally nine on top and bottom (three plus six), and 10 on left and right (nine plus six would be 15, but it can't go above 10).
The Indolent Imperial's deck

When it comes to his deck, the Indolent Imperial has eight possible cards. Three of these are always guaranteed to be in his deck, and two of them are Garlean. If you don't bring any Garlean cards of your own, this can mean a small advantage for him. If you bring all Garlean cards, it can mean a big advantage for you. Here's the full list of his possible cards:
- Gaius van Baelsar (Garlean, guaranteed)
- Nero tol Scaeva (Garlean, guaranteed)
- Bahamut (Primal, guaranteed)
- Livia sas Junius (Garlean)
- Rhitahtyn sas Arvina (Garlean)
- Garuda (Primal)
- Memeroon (Beastman)
- Scarface Bugaal Ja (Beastman)
How to beat the Indolent Imperial
Put the Ascension rule and his deck together, and the path to victory is clear. He'll always have two Garlean cards at minimum in his deck, which means any Garlean cards you bring will have a guaranteed advantage. Beating him became a cinch for me as soon as I built a Garlean-only deck, but you can always experiment with other tactics. There's no limit to how many times you can challenge him. Now that you know what you're up against, flip his cards and claim your tomestones!