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Smash Ultimate Ice Climbers Guide – Moves, Outfits, Strengths, Weaknesses

Smash Ultimate doesn’t just pick its characters from worldwide hits. A few of its fighters are from series that haven’t seen the light of day in some time. That’s just fine, though. Super Smash Bros. is the perfect place to celebrate long-lost heroes of gaming’s past. If nothing else, they fill out that massive roster.

Smash Ultimate sports 74 different playable characters at launch — including every single previous character from the super-franchise and a bunch of fresh faces. That’s not even including the glut of DLC fighters, assist trophies, and more. There’s so much that no one person could possibly keep track of everything. That’s why we’ve compiled a guide to every single character.

The Ice Climbers didn’t make it into Super Smash Bros. on the Wii U or 3DS. But apparently Nintendo didn’t completely forget about the incredibly annoying pair. They’re still technically two characters in one, too. You can even switch up which of the pair — Nana or Popo — is the lead fighter by switching your costumes.

According to the duo’s official Nintendo description…

Back in the battle after a ten-year absence! There are two of them, so does that make them twice as strong as other fighters?

Captain Falcon Moves

Ice Shot (B) – Create ice chunks and hit them with their hammers. The chunks slide on the ground and bounce off walls.

Squall Hammer (Side + B) – Twirl with their hammers extended. Directional input can move them left and right.

Ice Climber Moves

Belay (Up + B) – Nana pulls on the rope that Popo throws, and the two work together to jump up high.

Blizzard (Down + B) – Unleash an icy flurry that may freeze foes. On an already frozen foe, this prolongs their freeze.

Iceberg (Final Smash) – A huge iceberg emerges in the center of the stage. Opponents are hit each time they touch it. You can control the iceberg with left and right inputs. You also move as normal, so be wary of self-destructing.

Strengths & Weaknesses

Strengths

Finally, the most delightful, annoying duo is back. After a noticeable absence in the last Super Smash Bros., the Climbers play every bit the way they should in Smash Ultimate — save for one major change. Otherwise, the hammer hits can still slam, the damage potential is high, and ice blocks can guard the edge. If both Climbers are alive, their recovery is spectacular.

Weaknesses

The big Smash Ultimate change is that Nana, the pink Climber, can no longer grab. This takes away the Climbers’ infamous grab loops and majorly changes their playstyle. The pair also has the same problem of reliance on teamwork; if Nana is KO’d, Popo isn’t a great solo fighter. Keep the pair alive and don’t rely on the same old tricks to win you fights.

Ice Climbers Outfits

The Ice Climber outfits usually switch out the duo’s lead. Popo is player controlled for the first four. When using the back half, Nana is the leading character instead.

Ice CLimbers DefaultIce Climbers Boy Blue Two Ice Climbers Boy Green Ice Climbers Boy Blue Ice Climbers Girl Orange Ice Climbers Girl Blue Ice Climbers Girl Brown Ice Climbers Girl Red

Hopefully, we’ve put you on the right path to frustrating all your friends with this very potent pair. Check back later to see if we have anything new to say about the Ice Climbers after future patches!

All of our Smash Ultimate guides created with the help of Eric Van Allen.

About the Author

Dillon Skiffington

Dillon is the Senior Game Guides Editor at Fanbyte. He's been writing about video games for 15 years and has thousands of hours logged in FFXIV and hundreds of hours in Destiny 2.