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MTG Arena Vault Guide - What's in the Vault?

MTG Arena is still in beta, so there are areas of the game that aren’t currently explained very well. And the MTG Arena Vault system is certainly one such topic. In this guide, we’ll tell you what the Vault is, what’s in the Vault, and how you can track your Vault progress. So let’s take a look!

Image via the Magic Arena Wiki.

What Is the MTG Arena Vault?

MTG Arena does not have duplicate protection for Uncommon and Common cards. This means that, even though you may have four copies of something already, you can still open a fifth, a sixth, and so on. Seeing as you can only use up to four copies of any card per Magic deck, that’s… a problem. Wizards of the Coast implemented a remedy for this frustrating issue, however! The company created something called the Vault.

Any time you would normally collect a fifth (or higher) copy of a common or uncommon card, you’ll actually make progress towards opening the Vault. This value varies depending on the rarity of a card. An Uncommon provides three times the progress that a Common does, for example.

It is worth noting that the game used to reward Vault progress simply for opening card packs. It didn’t matter whether you got duplicates or not! This is no longer the case, however, and returning players should be aware of this fact.

There’s one more wrinkle to keep in mind, too. There is duplicated protection for Rare and Mythic cards in MTG Arena. If you would receive a fifth copy of a particular Mythic card, the game will replace it with another Mythic card you still have less than four copies of. That’s pretty nifty!

The game requires 900 total progress points to open the Vault. That’s 900 Commons or 300 Uncommons (or any mixture of the two). Needless to say, it takes a long time to open the Vault. But the worse luck you have with getting new cards, the faster you make progress towards this particular feature.

Booster Pack Rules – MTG Arena Vault

  • If you open a Rare or Mythic card that you don’t have four copies of, you receive the card.
  • If you would open a Rare or Mythic card that you already have four copies of, the system will automatically replace it with a different card of the same rarity from that set.
  • If you’ve collected all the Rares and/or Mythic rares in the set, the card will be replaced with Gems: 20 Gems for rares, 40 Gems for mythic rares.
  • If you would open an Uncommon or Common card that you already have four copies of, the system will convert it into progress points towards opening the Vault. One point for Commons, three points for Uncommons.

What’s Inside the MTG Arena Vault?

It’s a bit anticlimactic, but the current MTG Arena Vault simply has six Wildcards in it. These are broken up between Mythic, Rare, and Uncommon. That’s… not a lot for up to 900 useless card pulls, huh? Here are the specifics:

  • 1 Mythic Wildcard
  • 2 Rare Wildcards
  • 3 Uncommon Wildcards

How Can I Track My Progress?

There’s only one way to see your MTG Arena Vault progress (without using an external application, that is). You always have to leave at least one Vault unopened.

Hover over the icon and you’ll see 103 percent, 175 percent — whatever value you happen to have. Once it gets to 200 percent, you can open the Vault and retain a second, unopened.

This is currently the only trick to tracking Vault progress in-game. The only other way to track your progress is through external applications like MTG Arena Pro. Although this could always change in the future.

And that’s it! That’s all you need to know about the MTG Arena Vault system. Good luck cracking open packs and completing your War of the Spark collection!

About the Author

Dillon Skiffington

Dillon is the Senior Game Guides Editor at Fanbyte. He's been writing about video games for 15 years and has thousands of hours logged in FFXIV and hundreds of hours in Destiny 2.