Previews
The long-awaited Destiny 2 beta is live! Well, for some folks anyway. Regardless, this is the general public’s first firsthand look at a slice of Bungie’s upcoming sequel. For fans of the fir...
There is nothing in America like the 911 system in New York City.
Remember Slender? (Slender: The Arrival, specifically?) Its small development team — Blue Isle Studios — has grown, and the new project they’re working on is bigger, too. They’ve gone fr...
You’re all alone on a huge spaceship. You’ve got a modular gun, some parts, and a station to put it together on. Standing between you and the self-destruct button is a horde of drones, turrets, and ot...
If Conarium can claim anything, it can claim that it’s accurate to the HP Lovecraft Experience. It’s got accurate Elder Things! References to mythology and the occult! Language patterns and foibles dr...
“If you’re trying to make a really accessible game,” Joni Kittaka laughs, “then action platformer with walljumping is really not what you should do.”
At first glance, Exanima looks like virtually any other Diablo clone on the market. The dimly-lit dungeons and isometric perspective do little to combat that perception. You’ll spend...
Outreach is a zero-gravity game, described by the design team as a “first-person floater.” And I have just floated off into the vacuum of space for a third consecutive time.
How often have we been promised innovation? How often have publishers and developers alike thrown out that tantalizing i-word in a vain endeavour in tempting us? How often have our hopes been shattere...
For such a visually sparse game, so many elements of Noct’s design are luxurious in the extreme—the light bounce to the menu text, the intimate sound of hurried typing that accompanies the dialog, the...