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Stardew Valley is so hot right now. Not, like, in game, as I’m sure that’d kill the crops, but as a figure of speech, it’s on fi-yah. We loved it in our review, but fo...
The “indiepocalypse” — a term for the supposed end of the indie game boon we currently find ourselves in the midst of — is a terrible name. That much was clear during today’s ‘What Do We Mea...
“They’re approaching the design of cards like a little bit differently,” Complexity’s Noxious tells our sister site, Hearthhead. “They’re pushing to the extreme the idea of building a deck around...
In a jokey interview with Eurogamer’s Chris Bratt (below), No Man’s Sky director Sean Murray confirms what we all suspected: the center of the game’s procedurally-generated universe is Peter...
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How often have we been promised innovation? How often have publishers and developers alike thrown out that tantalizing i-word in a vain endeavour in tempting us? How often have our hopes been shattere...
For such a visually sparse game, so many elements of Noct’s design are luxurious in the extreme—the light bounce to the menu text, the intimate sound of hurried typing that accompanies the dialog, the...
With the recent release of planet-colonization sim Planetbase, combined with four swift patches to it, we’ve seen another example of the fine line between a bug and a feature. After its release on Oct...
Editor’s note: this is a republished work from our days as Zam or ReadySet. Some images have been changed.