0Comments

Overwatch 2 DPS Guide - Every DPS Change Coming to Overwatch 2

Die, die, die my darling.

The Overwatch 2 beta is live, giving players the chance to try the PVP aspect of the upcoming sequel. In case you’re one of the lucky people that got an invite for the closed beta, or if you’re just curious about the changes made to your main, this guide lists the details. In particular, we’re looking into the current state of the Overwatch 2 DPS characters, explaining the tweaks and reworks involved ahead of the official release.

Keep in mind that Overwatch 2 is still in beta. As such, the changes listed below can and most likely be different for the official release.

Overwatch 2 DPS Hero Changes

Last updated on June 28, 2022

Ashe

  • B.O.B. (Ultimate): Base health reduced from 1,200 to 1,000

Reaper

  • Hellfire Shotguns: Damage per pellet reduced from 6 to 5.4. Spread increased from 6 to 8

Sojourn

  • Railgun Alt Fire: Projectile width increased from 0.05m to 0.1m
  • Power Slide: Cooldown reduced from 7 to 6 seconds

Bastion

  • Configuration: Tank (Ultimate): Ability replaced with Configuration: Artillery
  • Self-Repair: Ability removed and replaced with A-36 Tactical Grenade
  • Ironclad (Passive): Ability removed
  • Configuration: Recon:
    • Weapon damage increased from 20 to 25
    • Fire rate reduced from 8 to 5 shots per second
    • Weapon spread removed
    • Ammo reduced from 35 to 25
  • Configuration: Assault:
    • Renamed from Configuration: Sentry.
    • Bastion is now able to move in this form at 35% reduced movement speed.
    • Has a 6-second duration and 12-second cooldown
    • Has infinite ammo for its duration
    • Weapon spread is now a constant 2 degrees and no longer becomes more accurate as you fire
    • Damage reduced from 15 to 12
  • A-36 Tactical Grenade:
    • New Secondary Fire that replaces self-repair, but is bound to Alternate Fire instead of E by default
    • Launches a grenade that can bounce off walls but sticks to players or the ground
    • Explodes after a short delay, dealing up to 130 damage
    • Cooldown reduced from 10 to 8 seconds
  • Configuration: Artillery (Ultimate):
    • New Ultimate Ability. Locks Bastion into place to fire up to 3 long-range artillery shells
    • These shells deal high damage in a large area, but the damage falloff is significant
    • Targeting works similarly to Doomfist’s Meteor Strike ultimate, but you can click 3 times to launch projectiles
    • The projectiles come straight down from the air at the targeted locations, but they are projectiles in every other sense and can be blocked or destroyed by abilities

Cassidy

  • Peacemaker: Secondary fire “Fan the Hammer” fire rate increased by around 7.5%
  • Flashbang: Ability removed and replaced by Magnetic Grenade
  • Magnetic Grenade:
    • New Secondary Fire. Throws a grenade that can stick to enemies
    • Automatically homes in on an enemy close to the reticle when thrown within 10 meters of the target and can chase up to 13 meters
    • Deals 131 damage split between 1 impact damage, 65 explosion damage, and an additional 65 damage to the stuck target at the time of detonation
  • Combat Roll: Now grants 50% damage reduction for its 0.4 second duration
  • Deadeye (Ultimate):
    • Now grants 40% damage reduction while channeling the Ultimate
    • Damage now builds at 130 damage-per-second for the first 2 seconds and then at 260 damage-per-second for the remaining duration. (This was originally 100 DPS for 0.8 seconds, then 275 DPS for 0.7 seconds, and finally 550 DPS for the remaining duration.
    • Maximum duration increased from 6 to 7 seconds
    • Ultimate cost increased by 10%

Soldier

  • No major changes

Echo

  • Focusing Beam: Maximum damage-per-second reduced from 200 to 175
  • Duplicate (Ultimate): Echo copies the target’s combined health value including health, armor, and shields up to total of 300 health.
    • As an example, a duplicated Tracer will have 150 health and a Reinhardt will have 300 health

Sombra

  • Machine Pistol: Damage reduced from 8 to 7; spread reduced by 10%
  • Hack:
    • Cooldown reduced from 8 to 4 seconds
    • Cooldown is no longer reduced when hacking health packs
    • Cast time increased from 0.65 to 0.85 seconds
    • Health pack hack duration reduced from 60 to 30 seconds
    • Ability lock duration reduced from 5 to 1 second
    • Now reveals hacked enemies through walls to Sombra’s team for 8 seconds
    • Interrupting Hack during the channel time now incurs the full cooldown
    • Stun duration on Bob reduced from 5 to 2 seconds
    • Now destroys Baptiste’s Immortality Field when it is hacked
  • Stealth:
    • Fade-in time reduced by 50%.
    • Enemy detection radius increased from 2 to 4 meters
    • Can now use Hack during Stealth without ending the Stealth ability, but is revealed to enemies while hacking and for 0.75 seconds after hacking
    • Movement speed reduced from 65 to 50%
  • Passive: Opportunist: Damage dealt to hacked targets increased by 40%
  • EMP (Ultimate):
    • In addition to hacking them, now also deals 40% of current health as damage to enemies
    • No longer deals additional damage to base shield health pools but still deals massive damage to barriers

Genji

  • No major changes.

Symmetra

  • No major changes.

Torbjorn

  • No major changes.

Hanzo

  • Storm Arrows: Damage reduced from 70 to 65

Junkrat

  • Steel Trap:
    • Fully locks movement again
    • Projectile speed increased from 10 to 15
    • Still prevents movement abilities from being activated.
    • Damage increased from 80 to 100
  • Frag Launcher: Projectile size increased from 0.2 to 0.25

Tracer

  • Pulse Pistols: Damage reduced from 6 to 5

Mei

  • Endothermic Blaster:
    • Freeze stun removed
    • Now immediately slows targets by a constant 50% instead of building up over time
    • Slow duration reduced from 1.0 to 0.5 seconds
    • Damage increased from 80 to 100
    • Damage-per-second increased from 55 to 100
    • Ammo increased from 120 to 150
  • Cryo-Freeze: No longer removes Sigma Gravitic Flux effect
  • Ice Wall: Pillar health reduced from 400 to 250; range reduced from 35 to 20 meters
  • Blizzard (Ultimate): Ultimate cost increased by 15%

Widowmaker

  • Base health increased from 175 to 200

Pharah

  • Rocket Launcher: Reload starts 0.25 seconds sooner when out of ammo
  • Concussive Blast: Now deals 30 damage and deals additional knockback on direct hits

Those are all the Overwatch 2 DPS changes for the time being!

While you’ll be seeing guides around Overwatch 2 from us, we’re reporting on the Activision-Blizzard allegations as they happen. In case you aren’t up to date, we highly encourage you to read more about recent events, including the story on the alleged interference from a California governor, the attempts to lift the mandatory vaccination mandate while the COVID-19 pandemic continues rampant, the announcement of US-based QA workers being promoted to full-time staff following a strike, which excluded Raven employees who have been working on unionizing since the beginning of the year, as well as the lawsuits regarding sexism and discrimination and wrongful death in an employee’s death by suicide.

About the Author

Diego Arguello

Featured contributor at Fanbyte focusing primarily on guides. Always procrastinating on Twitter.